#include "HelloWorldScene.h"
#include "Objects/Ghost/Play/GhostAdjust.h"
USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
//    auto closeItem = MenuItemImage::create(
//                                           "CloseNormal.png",
//                                           "CloseSelected.png",
//                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
//    
//	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
//                                origin.y + closeItem->getContentSize().height/2));
//
//    // create menu, it's an autorelease object
//    auto menu = Menu::create(closeItem, NULL);
//    menu->setPosition(Vec2::ZERO);
//    this->addChild(menu, 1);
//
//    /////////////////////////////
//    // 3. add your codes below...
//
//    // add a label shows "Hello World"
//    // create and initialize a label
//    
//    auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
//    
//    // position the label on the center of the screen
//    label->setPosition(Vec2(origin.x + visibleSize.width/2,
//                            origin.y + visibleSize.height - label->getContentSize().height));
//
//    // add the label as a child to this layer
//    this->addChild(label, 1);
//
//    // add "HelloWorld" splash screen"
    
    
 
//        GhostAdjust *ghost = new GhostAdjust();
//        ghost->initalize(EGhostColor::kGhostColor_Blue, EGhostFaceState::kGhostFaceState_Full, Vec2(visibleSize.width/2,visibleSize.height/2), 1,false);
//    this->addChild(ghost);
    auto texture =  Director::getInstance()->getTextureCache()->addImage("face_3.png");
    auto sprite = Sprite::create("ghost_blue.png");
    
    
    sprite->setTexture(texture);
    // position the sprite on the center of the screen
    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
    // add the sprite as a child to this layer
    this->addChild(sprite, 1);

    return true;
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif

    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}
